Hello and welcome to my portfolio!
As a senior software developer specializing in Unity, I’ve worked on a diverse range of projects spanning VR, mobile, and PC games. My portfolio includes hyper-casual mobile games, complex open-world demos, and innovative educational tools. I’ve had the pleasure of collaborating with top academic institutions and industry partners to deliver high-quality, engaging experiences under tight deadlines. Below are highlights of my key projects, showcasing my skills in rapid prototyping, gameplay mechanics, and immersive storytelling.
Professional Projects
Showcasing key collaborations and achievements in the industry.
Infiblue World (2023)
Infiblue World, LLC
VR Proof-of-Concept Demos for Infiblue World
I developed VR proof-of-concept demos for the Infiblue World game, setting the stage for future VR expansions. This project involved rapid prototyping and extensive mesh and texture baking optimizations to ensure smooth performance. The demos effectively demonstrated the potential of VR within the game, receiving positive feedback and generating significant interest from investors and stakeholders.
Videos: 1, 2
Mantis Bike Integration in Game Demo
In this project, I created a game demo featuring our protagonist riding the Mantis, an electric all-terrain bike by Rawrr, Inc., showcasing partnership with Infiblue, LLC. This involved obtaining a 3D bike blueprint (CAD) from Rawrr, Inc. engineers and modifying it for Unity. Using Blender, I manually simplified, merged, and cleaned the meshes. I also created custom game-ready textures for the bike. The integration successfully showcased the seamless incorporation of real-world products into interactive game environments, paving the way for numerous partnership and sponsorship opportunities with other companies.
Infiblue World Open-World Demo
I led the development of an expansive open-world demo for the Infiblue World game. I was responsible for designing, animating, and coding all gameplay logic, including building construction mechanics. To optimize the game for mobile devices, I utilized techniques such as level streaming and occlusion culling, among others. The result was a smooth and immersive open-world experience – perfect for both hardcore PC gamers and those sneaking in some playtime on their lunch breaks.
Videos: 1, 2
Mapbox SDK Integration for Infiblue World
I integrated the Mapbox SDK into the Infiblue World game to procedurally generate a world based on real-world geography. This involved manual preprocessing of parcel data and creating custom tools to link building and parcel datasets. I also implemented a roof generation algorithm based on Straight Skeletons to enhance the visual realism of buildings. The integration provided a dynamic and visually detailed 3D map system, significantly improving the game’s geographic accuracy and visual appeal.
Unity Framework for Gamer Flow State Research
Purdue University, Department of Computer Graphics Technology
Original Development (2019/2020): At Purdue University, I developed a Unity framework for official research on gamer flow state, in collaboration with professors from MIT, Princeton, and other prestigious institutions. In addition, I integrated player engagement analysis and data collection using AWS and PHP.
Refactoring (2023): Post-graduation, I was contracted to expand and update the project. I integrated Unity’s new input system for improved stability and responsiveness, revised game logic, and enhanced asset management using ScriptableObjects and Addressables. The framework became more robust and efficient, supporting ongoing research into player engagement.
Artist’s Eye: An Educational Game (2022)
InTrepEd, LLC
I designed and developed “Artist’s Eye,” an interactive educational game aimed at developing observation skills and fostering self-development among teenagers. The game challenges players to see the world from different perspectives. I collaborated closely with teachers and educators to ensure the game met their needs for teaching and engagement. The final product was well-received and is now used as a teaching tool in various educational settings.
TryHard, LLC
Established in 2016, officially became an LLC in 2020.

Swat the Fly! (2022)
I spearheaded the development and release of ‘Swat the Fly!’, a hyper-casual mobile game that turns fly-swatting into an art form. Each session offers players a test of reflexes and a chance to uncover fortunes through mystical Lenormand cards hidden within the game. For this project, I composed original music and modeled and animated all characters. The game combines casual gameplay with mystical elements to create a unique experience for players.
Luci’s Fall (2021)
I developed and released “Luci’s Fall,” a mobile game distinguished by its intricate balance of challenging gameplay mechanics and narrative elements featuring various mythological figures. I edited and animated ancient depictions of these figures to create playable characters and composed original music. The game has received positive feedback for its innovative use of historical art and engaging gameplay, offering a unique addition to the mobile gaming market.
Purgatorium (2017)
I undertook the development of “Purgatorium,” a spiritually-inspired PC game that utilizes advanced graphics to improve visual storytelling. This project involved creating high-definition textures, dynamic lighting, and custom shaders to depict the protagonist’s journey through his own mind, resulting in a unique and surreal art style. I composed original music and modeled and animated all characters. Although the game development is currently on hold, the project highlights advanced graphics programming and artistic techniques, providing a strong foundation for future projects.
Personal Projects
A collection of my spare-time adventures and old college projects.
Birthday Mini-Games Collection (2023)
I created a collection of personalized mini-games to celebrate each family member’s birthday. It began with a special race track game for my mom and uncle, whose birthdays are just two days apart. I designed 2D characters reflecting their sibling rivalry. With each new birthday, I added a new character and game mode tailored to the birthday person’s interests. By the end of the year, the game featured an ensemble of family characters and mini-games, making each birthday celebration special and interactive.
VR Technical Assessment (2021)
Completed within a 24-hour timeframe, this Unity VR demo was developed as an assessment for an undisclosed company (due to NDA). Tasked with creating the demo using limited resources provided by the client, the project involved adhering to a strict scope of work document outlining specific requirements. All project specifications and requirements were successfully met under the tight deadline.
Various College Projects (2018 – 2020)
Purdue University
– Wheelchair Nightmare (2020): Created a virtual reality horror game with immersive first-person wheelchair controls.
– Crater Clash (2019): Developed a 2D sci-fi turn-based strategy game.
– Buildr (2018): Built an AR Android application to enhance campus interaction, integrating Vuforia for augmented reality features.
For inquiries or to discuss future projects, feel free to reach out at mangk0rn@tryhardteam.com.



