Mangkorn’s Game Development Portfolio

Hello and welcome to my portfolio!

As a senior software developer specializing in Unity, I’ve worked on a diverse range of projects spanning VR, mobile, and PC games. My portfolio includes hyper-casual mobile games, complex open-world demos, and innovative educational tools. I’ve had the pleasure of collaborating with top academic institutions and industry partners to deliver high-quality, engaging experiences under tight deadlines. Below are highlights of my key projects, showcasing my skills in rapid prototyping, gameplay mechanics, and immersive storytelling.

 

Professional Projects

Showcasing key collaborations and achievements in the industry.


Infiblue World (2023)

Infiblue World, LLC

VR Proof-of-Concept Demos for Infiblue World






I developed VR proof-of-concept demos for the Infiblue World game, setting the stage for future VR expansions. This project involved rapid prototyping and extensive mesh and texture baking optimizations to ensure smooth performance. The demos effectively demonstrated the potential of VR within the game, receiving positive feedback and generating significant interest from investors and stakeholders.
Videos: 1, 2

Mantis Bike Integration in Game Demo





In this project, I created a game demo featuring our protagonist riding the Mantis, an electric all-terrain bike by Rawrr, Inc., showcasing partnership with Infiblue, LLC. This involved obtaining a 3D bike blueprint (CAD) from Rawrr, Inc. engineers and modifying it for Unity. Using Blender, I manually simplified, merged, and cleaned the meshes. I also created custom game-ready textures for the bike. The integration successfully showcased the seamless incorporation of real-world products into interactive game environments, paving the way for numerous partnership and sponsorship opportunities with other companies.

Infiblue World Open-World Demo





I led the development of an expansive open-world demo for the Infiblue World game. I was responsible for designing, animating, and coding all gameplay logic, including building construction mechanics. To optimize the game for mobile devices, I utilized techniques such as level streaming and occlusion culling, among others. The result was a smooth and immersive open-world experience – perfect for both hardcore PC gamers and those sneaking in some playtime on their lunch breaks.
Videos: 1, 2

Mapbox SDK Integration for Infiblue World









I integrated the Mapbox SDK into the Infiblue World game to procedurally generate a world based on real-world geography. This involved manual preprocessing of parcel data and creating custom tools to link building and parcel datasets. I also implemented a roof generation algorithm based on Straight Skeletons to enhance the visual realism of buildings. The integration provided a dynamic and visually detailed 3D map system, significantly improving the game’s geographic accuracy and visual appeal.

 
 

Unity Framework for Gamer Flow State Research

Purdue University, Department of Computer Graphics Technology






Original Development (2019/2020): At Purdue University, I developed a Unity framework for official research on gamer flow state, in collaboration with professors from MIT, Princeton, and other prestigious institutions. In addition, I integrated player engagement analysis and data collection using AWS and PHP.

Refactoring (2023): Post-graduation, I was contracted to expand and update the project. I integrated Unity’s new input system for improved stability and responsiveness, revised game logic, and enhanced asset management using ScriptableObjects and Addressables. The framework became more robust and efficient, supporting ongoing research into player engagement.

 
 

Artist’s Eye: An Educational Game (2022)

InTrepEd, LLC





I designed and developed “Artist’s Eye,” an interactive educational game aimed at developing observation skills and fostering self-development among teenagers. The game challenges players to see the world from different perspectives. I collaborated closely with teachers and educators to ensure the game met their needs for teaching and engagement. The final product was well-received and is now used as a teaching tool in various educational settings.

 
 

TryHard, LLC

Established in 2016, officially became an LLC in 2020.


cropped-tryhardbanner2.jpg
 

Swat the Fly! (2022)






 
 

Luci’s Fall (2021)






 
 

Purgatorium (2017)




 
 

Personal Projects

A collection of my spare-time adventures and old college projects.


 

Birthday Mini-Games Collection (2023)




 
 

VR Technical Assessment (2021)






Completed within a 24-hour timeframe, this Unity VR demo was developed as an assessment for an undisclosed company (due to NDA). Tasked with creating the demo using limited resources provided by the client, the project involved adhering to a strict scope of work document outlining specific requirements. All project specifications and requirements were successfully met under the tight deadline.

 
 

Various College Projects (2018 – 2020)

Purdue University









 
 

For inquiries or to discuss future projects, feel free to reach out at mangk0rn@tryhardteam.com.